What headsets can I use the ZED mini with for pass-through augmented reality?
Our plugins support the Oculus Rift and HTC Vive.
How do I develop apps with the ZED mini?
We have plugins for Unity and Unreal Editor 4. Our prefabs allow for quickly adding the pass-through cameras with code required. They also include numerous scripts, prefabs and examples for other useful features such as spatial mapping and object placement. Our C++ SDK also allows for development outside of Unity or UE4 if you choose.
How do I mount the ZED mini to a headset?
The ZED mini includes a mount that fits on the front of the Oculus Rift or HTC Vive.
How is the ZED mini different from your existing ZED camera?
The main difference is a smaller baseline, meaning the distance between the two cameras is narrower. Down to 63mm (from the ZED’s 120mm) the ZED mini is better suited for seeing nearby objects like hands while still conferring a maximum range of 15 meters. Moreover, 63mm is the average human’s interpupillary distance, making it ideal for pass-through augmented reality.
The ZED mini is also designed to be mounted in front of a VR headset, has a built-in IMU to enhance its tracking capabilities, and uses a detachable USB-C cable.
What environments work for the ZED mini?
Like its big brother, the ZED mini works in most situation where human vision work well – well lit environments, indoors or outdoors. There are no issues with IR interference, so sunlight or other sensors do not affect it.
What environments don’t work for the ZED mini?
Environments that are poorly lit, shiny, or reflective cause issues. Smooth, textureless walls also present challenges when they comprise most of the environment and there are not distinguishing features present (such as pictures or furniture).
Do I still need my Rift/Vive’s tracking systems for pass-through AR apps?
The ZED mini has its own 6DoF inside-out tracking independent of Oculus’ Constellation system or Valve’s Lighthouses.
On an Oculus Rift, you can completely remove the base stations and maintain tracking for your headset. However, you’ll need the base stations if you want motion-tracked controllers.
This is currently not possible when using SteamVR, which is necessary for the HTC Vive. However, we are working to add this feature.
What is the ZED mini’s maximum resolution?
The ZED mini can output images up to 2.2k resolution (2208x1242 per eye). However, we recommend using 720p resolution for augmented reality to keep the frame rate at a comfortable 60FPS - larger images cannot travel through a USB 3.0 connection at this rate.
What is the ZED mini’s maximum Field of View?
The camera’s diagonal Field of View is 110°. Note that this is the maximum FOV, meaning a slightly diminished FOV when images are rectified.
Does the ZED mini pass-through AR support object recognition?
Our SDK does not support this feature natively, but it is possible to implement on your own. You can see an example of this in our ZED World app
, which recognizes a toy lightsaber
from visual input.
What controllers can I use with the ZED mini?
If you plan on developing with Unity or UE4, you can technically use any input that either engine supports. However, the best experience comes from an XBOX controller, a PS Move, Oculus Touch, or Vive Controllers.
Note that you’ll need a separate tracking system to track motion-tracked controllers, such as Oculus Touch.
Can the ZED mini track my hands? What about gestures?
The ZED mini’s minimum range allows it to map the geometry of your hands and integrate them into the virtual world as it would with other objects. However, identifying them as hands and tracking gestures would require your own implementation or the use of 3rd party libraries.
Do I need to pre-scan a room before using the ZED mini’s augmented reality features?
As the ZED mini maps its environment in real time, this is not required. However, our SDK and plugins include features for 3D scanning for use cases that require it.
What is the depth range of the ZED Mini?
The depth range of the ZED Mini is 0.1 - 12 m (0.5 to 40 ft).
Is the depth map generated in the camera?
We want to provide constant updates and improvements to the ZED depth sensing capabilities. This is why the depth map is computed efficiently on the host machine connected to the ZED Mini.
Will the ZED Mini still work in USB2.0 mode?
The ZED is backward compatible with USB 2.0 at lower resolution and framerate (VGA mode only).
What size is the ZED Mini?
The ZED Camera is 124.5 long x 30.5 high x 26.5 mm deep (4.9 x 1.2 x 1.04’’) and weights 62.9g (0.14lbs).
Where do I find technical specifications?
Detailed specifications can be found on our Product
Where do you ship?
We ship all around the world! For the complete list, check out our Support
Where can I buy a ZED Mini?
You can order the ZED Mini on our secured store here
. We accept all major credit cards, bank transfers and purchase orders.