Meet ZED Mini, the world's first camera for mixed-reality.

ZED Mini brings the best of virtual and augmented reality together. Using advanced depth sensing technology, the camera lets you live experiences like never before in a world where the real and virtual merge seamlessly.

Stereo Pass-Through
ZED Mini mimics the way we perceive the world. The camera captures high-resolution stereo video so you can experience mixed-reality applications in
3D with a true sense of presence.
Inside-Out Tracking
Walk, jump, crouch and dodge projectiles! The ZED Mini understands how you move through space and adjusts virtual objects accordingly. No external sensors required.
Dynamic Space Mapping
Interact with life-size virtual objects that project dynamic lights and shadows around you. Virtual elements blend seamlessly in the real world, in a far more realistic way than with any other AR device.
See the world like never before.
Turn your room into a spatial display. Project your application directly onto the real world and interact with people and objects in a mixed-reality environment.
Real-life size
immersive AR.

Real-life size stereoscopic experience with 3D perception matching your eyes and a 110° field of view. More immersive than ever.

Real-time interaction
with the world.

The ZED Mini understands the world around it in real time and perceives people and objects in space. This enables a level of interaction and realism never seen before with augmented reality devices.

Photorealistic environments.

Natural lights, shadows and occlusions. Experience a seamless integration between the real and virtual worlds.

Built for Developers

Build high-end AR applications on Windows PC with Unity. VR mount compatible with Oculus Rift and HTC Vive. Get started.

All-New Stunning Camera Design

ZED Mini introduces a beautiful black design with an aluminium bezel designed to maintain sensing quality over time. The camera also features new gyroscope and accelerometer for visual-inertial motion tracking and a USB Type-C connector. Read more.


Video Mode

Frames per second

Output Resolution (side by side)

2.2K 15 4416x1242
1080p 30 3840x1080
720p 60 2560x720* *Stereo Passthrough mode
WVGA 100 1344x376


Sensor Resolution

4M pixels per sensor with
large 2-micron pixels

ISP Sync

Synchronized Rolling Shutter, Auto Exposure, Gain and White Balance

Sensor Size

1/3” backside illumination sensors
with high low-light sensitivity


  • Wide-angle all-glass dual lens with reduced distortion
  • Field of View: 110° (D) x 90° (H) x 60° (V) max.
  • ƒ/2.0 aperture


Depth Resolution

Native video resolution

(in Ultra mode)

Depth Range

0.1 - 12 m (0.5 to 40 ft)

Stereo Baseline

63 mm (2.4")


Motion Sensors

Gyroscope, Accelerometer

Sampling Rate: 500Hz


Visual-inertial stereo SLAM

6-axis Pose Accuracy

Position: +/- 1mm

Orientation: 0.1°

Pose Update Rate

Up to 100Hz



USB 3.0 Type-C port


Power via USB

5V / 380mA

Mounting Options

4x M2.0 thread mounts

VR mount included

Operating Temperature

0°C to +45°C (32°F to 113°F)

Size and Weight


124.5 x 30.5 x 26.5 mm (4.9 x 1.2 x 1.04’’)


62.9 g (0.14 lb)

Compatible OS

Windows 7, 8, 10



SDK System Requirements

  • Dual-core 2,3GHz or faster processor
  • 4 GB RAM or more
  • Nvidia GPU with compute capability > 3.0

Mixed-Reality System Requirements

@ 90 FPS

  • Quad-core 3.0GHz or faster processor
  • 8 GB RAM or more
  • NVIDIA GTX 1070 or higher
  • Windows 7, 8, 10
  • USB 3.0
  • Oculus Rift, HTC Vive

In The Box

  • ZED Mini camera
  • 4m USB Type-C to Type-A cable
  • VR mount
Frequently Asked Questions
  • What headsets can I use the ZED mini with for pass-through augmented reality?

    Our plugins support the Oculus Rift and HTC Vive.
  • How do I develop apps with the ZED mini?

    We have plugins for Unity and Unreal Editor 4. Our prefabs allow for quickly adding the pass-through cameras with code required. They also include numerous scripts, prefabs and examples for other useful features such as spatial mapping and object placement. Our C++ SDK also allows for development outside of Unity or UE4 if you choose.
  • How do I mount the ZED mini to a headset?

    The ZED mini includes a mount that fits on the front of the Oculus Rift or HTC Vive.
  • How is the ZED mini different from your existing ZED camera?

    The main difference is a smaller baseline, meaning the distance between the two cameras is narrower. Down to 63mm (from the ZED’s 120mm) the ZED mini is better suited for seeing nearby objects like hands while still conferring a maximum range of 15 meters. Moreover, 63mm is the average human’s interpupillary distance, making it ideal for pass-through augmented reality. The ZED mini is also designed to be mounted in front of a VR headset, has a built-in IMU to enhance its tracking capabilities, and uses a detachable USB-C cable.
  • What environments work for the ZED mini?

    Like its big brother, the ZED mini works in most situation where human vision work well – well lit environments, indoors or outdoors. There are no issues with IR interference, so sunlight or other sensors do not affect it.
  • What environments don’t work for the ZED mini?

    Environments that are poorly lit, shiny, or reflective cause issues. Smooth, textureless walls also present challenges when they comprise most of the environment and there are not distinguishing features present (such as pictures or furniture).
  • Do I still need my Rift/Vive’s tracking systems for pass-through AR apps?

    The ZED mini has its own 6DoF inside-out tracking independent of Oculus’ Constellation system or Valve’s Lighthouses. On an Oculus Rift, you can completely remove the base stations and maintain tracking for your headset. However, you’ll need the base stations if you want motion-tracked controllers. This is currently not possible when using SteamVR, which is necessary for the HTC Vive. However, we are working to add this feature.
  • What is the ZED mini’s maximum resolution?

    The ZED mini can output images up to 2.2k resolution (2208x1242 per eye). However, we recommend using 720p resolution for augmented reality to keep the frame rate at a comfortable 60FPS - larger images cannot travel through a USB 3.0 connection at this rate.
  • What is the ZED mini’s maximum Field of View?

    The camera’s diagonal Field of View is 110°. Note that this is the maximum FOV, meaning a slightly diminished FOV when images are rectified.
  • Does the ZED mini pass-through AR support object recognition?

    Our SDK does not support this feature natively, but it is possible to implement on your own. You can see an example of this in our ZED World app, which recognizes a toy lightsaberfrom visual input.
  • What controllers can I use with the ZED mini?

    If you plan on developing with Unity or UE4, you can technically use any input that either engine supports. However, the best experience comes from an XBOX controller, a PS Move, Oculus Touch, or Vive Controllers. Note that you’ll need a separate tracking system to track motion-tracked controllers, such as Oculus Touch.
  • Can the ZED mini track my hands? What about gestures?

    The ZED mini’s minimum range allows it to map the geometry of your hands and integrate them into the virtual world as it would with other objects. However, identifying them as hands and tracking gestures would require your own implementation or the use of 3rd party libraries.
  • Do I need to pre-scan a room before using the ZED mini’s augmented reality features?

    As the ZED mini maps its environment in real time, this is not required. However, our SDK and plugins include features for 3D scanning for use cases that require it.
  • What is the depth range of the ZED Mini?

    The depth range of the ZED Mini is 0.1 - 12 m (0.5 to 40 ft).
  • Is the depth map generated in the camera?

    We want to provide constant updates and improvements to the ZED depth sensing capabilities. This is why the depth map is computed efficiently on the host machine connected to the ZED Mini.
  • Will the ZED Mini still work in USB2.0 mode?

    The ZED is backward compatible with USB 2.0 at lower resolution and framerate (VGA mode only).
  • What size is the ZED Mini?

    The ZED Camera is 124.5 long x 30.5 high x 26.5 mm deep (4.9 x 1.2 x 1.04’’) and weights 62.9g (0.14lbs).
  • Where do I find technical specifications?

    Detailed specifications can be found on our Product page.
  • Where do you ship?

    We ship all around the world! For the complete list, check out our Support page.
  • Where can I buy a ZED Mini?

    You can order the ZED Mini on our secured store here. We accept all major credit cards, bank transfers and purchase orders.