The ZED SDK allows you to add depth and motion sensing to your application. Available as a standalone installer, the ZED SDK includes applications, tools and sample projects with source code.
Nov 3, 2017
The ZED SDK 2.2 release includes general performance improvements, a major update of the Unity plugin, new Python interface, support for CUDA 9 and JetPack 3.1, along with new features and bug fixes.
For older releases and changelog, see the ZED SDK release archive.
grab() time. 2.3 will further improve grab() time, especially for applications using depth and positional tracking.FLIP mode on NVIDIA Jetson boardsPERFORMANCE mode.Camera::saveCurrentArea() function to save an area file without having to disable tracking.Mesh::getGravityEstimate() to estimate gravity vector using mesh.SpatialMappingParameters::RESOLUTION parameter as MAPPING_RESOLUTION to avoid confusion with sl::RESOLUTION.SpatialMappingParameters::RANGE parameter as MAPPING_RANGE.MeshFilterParameters::FILTER parameter as MESH_FILTER.SpatialMappingParameters::keep_mesh_consistent as use_chunk_only. This parameter allows to disable mesh update and speed up applications which only use chunk lists.SpatialMappingParameters::invert_vertex_order as reverse_vertex_order. This parameter allows to retrieve mesh vertices in clockwise or counterclockwise order.find_package().Camera::getZEDSDKBuildVersion() and Camera::getZEDSDKRuntimeVersion() functions to allow SDK version detection at runtime. Applications on Windows are now able to check if a compatible version of the SDK is available before loading the SDK libraries.InitParameters::sdk_cuda_ctx input to allow context sharing within an application.keep_occluded_point parameter in savePointCloudAs(). New behavior is set to keep_occluded_point = false.*2str() in favor of a new universal toString() one.