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      ZED SDK 2.5

      SDK Download 2.5

      SDK Downloads

      The ZED SDK allows you to add depth and motion sensing to your application. Available as a standalone installer, the ZED SDK includes applications, tools and sample projects with source code.

      Check our GitHub
      Read the SDK Documentation

      CUDA 9.2 (Recommended)

      • ZED SDK for Windows 2.5.1 (Windows 7-10)
      • ZED SDK for Linux 2.5.1

      CUDA 9

      • ZED SDK for Windows 2.5.1 (Windows 7-10)
      • ZED SDK for Linux 2.5.1

      JetPack 3

      • ZED SDK for Jetson TX1 2.5.1 (JetPack 3.2, CUDA 9)
      • ZED SDK for Jetson TX2 2.5.1 (JetPack 3.2, CUDA 9)

      Release Notes

      • What's New

        Aug 8, 2018

        The ZED SDK 2.5 release includes support for CUDA 9.2, along with a major update of ROS, Unreal and Unity plugins.

      • 2.5.1

        SDK

        General

        • Fixed segmentation fault when using the ZED in USB2.0 on Ubuntu.
        • Fixed memory leak on getDeviceList().
        • Fixed a bug that leads to a wrong camera detection in getDeviceList() when this function was called multiple times.
        • Fixed wrong timestamp in IMUData when getIMUData(TIME_REFERENCE_CURRENT) was called. Now, you can use the timestamp to check if the values are new (timestamp will be different, otherwise they will be the same).
        • Fixed a freeze which can occurs when calling resetTracking() while grab() is running.
        • Fixed the return value of getPosition() just after a call to resetTracking().
        • Fixed an issue in the Linux installer in silent mode where the script could ask for a user input.
        • Deprecate SpatialMappingParameters::set(mapping_range). Now appropriate range is derived from selected MAPPING_RESOLUTION when calling enableSpatialMapping() if SpatialMappingParameters::range_meter is not defined.
        • Add function getRecommendedRange(mapping_resolution, &camera) to set SpatialMappingParameters::range_meter directly to the recommanded value.

        Dependency

        • Removed libusb-0.1 dependency to fix an issue when using the ZED for an extended period of time.

        Docs

        • Updated API documentation. More details and code samples are now available.
      • 2.5.0

        SDK

        General

        • Added support for CUDA 9.2.
        • Fixed a random freeze in Camera::close() on Linux Ubuntu when the camera was unplugged during a frame grab.
        • Added new coordinate system RIGHT_HANDED_Z_UP_X_FWD for use in ROS.

        Depth

        • Moved depth computation to a non-default stream to achieve concurrency with external GPU operations and improve performance.
        • Fixed an issue leading to NaN values in depth FILL when setting the confidence threshold at 100.

        Plane Detection

        • Fixed bug that reported wrong planes when the UNIT parameter was not set in METERS.

        Plugins

        ROS

        • Updated wrapper support to ZED SDK 2.5.
        • Refactored wrapper code for clarity.
        • Added support for spatial memory and pose smoothing.
        • Added parameter for changing initial tracking position.
        • Added dynamic resolution setting for image/measures to allow testing different accuracy and performance optimizations.
        • Updated "package.xml" to "Format 2". Thanks to rbonghi.
        • Updated publishing rules to stream Odometry when subscribing to point cloud topics. Thanks to ArkadiuszNiemiec.
        • Added launch example to run wrapper nodelet in a standalone nodelet manager. Thanks to Russ76.
        • Added publisher for internal IMU data. Thanks to tonftybj.
        • Added publisher for disparity image. Thanks to fujimo-t.
        • Fixed minor bugs.

        Unity

        • Major update of the plugin, which now includes several new samples showing how to use advanced interactions between the real and virtual world. See all changes here.

        Unreal

        • Updated Mixed Reality engine to 4.19.1 version.
        • Improved overal engine performance
        • Improved Vive support.
        • Added option in BP_Initializer for selecting the Pawn tracking mode: ZED, HMD or mixed tracking.
        • Added SRemap experimental rendering option which improves visual comfort in AR passthrough.
        • Moved BP_ZedCamera blueprint class to C++ only.
        • Fixed a bug making the Editor randomly crash when closing the game preview.
        • Fixed a bug saying "wrong reference frame" when starting game preview.

      Legacy

      For older releases and changelog, see the ZED SDK release archive.