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      Updates
      Jul 28, 2017.

      ZED SDK 2.1 introduces major Depth Sensing update

      We are excited to announce the release of ZED SDK 2.1! This update of the ZED SDK brings a major update of the Depth Sensing API, along with performance and usability improvements.

      Depth Sensing

      • Introduction of new depth stabilization mode. This mode greatly improves depth map stability. It is now enabled by default.
      • Introduction of depth resolution selection.
      • Normal maps can now be retrieved.
      • Depth and normal can now be retrieved for the left and right eye.

      Positional Tracking

      • Added getEulerAngles() to retrieve camera rotations in degrees or radians.

      Spatial Mapping

      • Improved performance of Spatial mapping.
      • Introduction of Chunks to retrieve single parts of the mesh and reduce memory usage.
      • Visibility and Surrounding lists can be used to retrieve local chunk lists.

      SDK

      • Removed OpenCV dependency.
      • Introduced new samples for SVO recording, playback and export.
      • Updated all tutorials and samples on GitHub. They are now easier to use and better documented.

      Unity

      • Plugin now supports Unity 5.6 and 2017 Beta.
      • Added Vive tracker support.
      • Added Oculus Rift and Oculus Touch support in Green Screen MR sample (through SteamVR only).
      • Added Lighting script to allow for light interactions between the real and virtual world in Mixed-reality and Green Screen samples.
      • Added Garbage Matte script to extend the virtual world beyond green screen boundaries in the Green Screen MR sample.
      • Added a semi-automated Calibration application to help users align the real and virtual world in the Green Screen MR sample.

      For a complete listing of changes, see the 2.1 release notes.

      Download the ZED SDK 2.1 Update Today!

      ZED SDK 2.1 for Windows and Linux is now available for download here.