CalibrationParameters Struct Reference

Structure containing intrinsic and extrinsic parameters of the camera (translation and rotation). More...

Attributes

CameraParameters leftCam
 Intrinsic sl.CameraParameters of the left camera. More...
 
CameraParameters rightCam
 Intrinsic sl.CameraParameters of the right camera. More...
 
Quaternion Rot
 Left to right camera rotation, expressed in user coordinate system and unit (defined by sl.InitParameters.coordinateSystem). More...
 
Vector3 Trans
 Left to right camera translation, expressed in user coordinate system and unit (defined by sl.InitParameters.coordinateSystem). More...
 

Detailed Description

Structure containing intrinsic and extrinsic parameters of the camera (translation and rotation).

That information about the camera will be returned by sl.Camera.GetCameraInformation().

Note
The calibration/rectification process, called during sl.Camera.Open(), is using the raw parameters defined in the SNXXX.conf file, where XXX is the serial number of the camera.
Those values may be adjusted or not by the self-calibration to get a proper image alignment.
After sl.Camera.Open() is done (with or without self-calibration activated), most of the stereo parameters (except baseline of course) should be 0 or very close to 0.
It means that images after rectification process (given by sl.Camera.RetrieveImage()) are aligned as if they were taken by a "perfect" stereo camera, defined by the new sl.CalibrationParameters.
Warning
CalibrationParameters are returned in sl.COORDINATE_SYSTEM.IMAGE, they are not impacted by the sl.InitParameters.coordinateSystem.
Note
For more info, read about the ZED SDK C++ struct it mirrors: CalibrationParameters

Variables

◆ leftCam

Intrinsic sl.CameraParameters of the left camera.

Referenced by Camera.GetFOV().

◆ rightCam

CameraParameters rightCam

Intrinsic sl.CameraParameters of the right camera.

◆ Rot

Quaternion Rot

Left to right camera rotation, expressed in user coordinate system and unit (defined by sl.InitParameters.coordinateSystem).

◆ Trans

Vector3 Trans

Left to right camera translation, expressed in user coordinate system and unit (defined by sl.InitParameters.coordinateSystem).