Structure that store externally detected objects. More...
Attributes | |
| string | uniqueObjectID |
| Unique id to help identify and track AI detections. More... | |
| Vector2[] | boundingBox2D |
| 2D bounding box of the object represented as four 2D points starting at the top left corner and rotation clockwise. More... | |
| int | label |
| Object label. More... | |
| float | probability |
| Detection confidence value of the object. More... | |
| bool | isGrounded |
| Provide hypothesis about the object movements (degrees of freedom or DoF) to improve the object tracking. More... | |
Structure that store externally detected objects.
The objects can be ingested with sl.Camera.IngestCustomBoxObjects() to extract 3D and tracking information over time.
| string uniqueObjectID |
Unique id to help identify and track AI detections.
It can be either generated externally, or by using sl.Camera.GenerateUniqueID() or left empty.
| Vector2 [] boundingBox2D |
2D bounding box of the object represented as four 2D points starting at the top left corner and rotation clockwise.
[0, 0] is the top left corner. | int label |
Object label.
This information is passed-through and can be used to improve object tracking.
| float probability |
Detection confidence value of the object.
[0-1]. | bool isGrounded |
Provide hypothesis about the object movements (degrees of freedom or DoF) to improve the object tracking.