BodyTrackingSensorsRuntimeParameters Struct Reference

Structure containing a set of runtime parameters for the body tracking module. More...

Attributes

float detection_confidence_threshold = 20
 Confidence threshold. More...
 
int minimum_keypoints_threshold = 0
 Minimum threshold for the keypoints. More...
 
float skeleton_smoothing = 0.f
 Control of the smoothing of the fitted fused skeleton. More...
 
int skeleton_minimum_allowed_keypoints = -1
 If the fused skeleton has less than skeleton_minimum_allowed_keypoints keypoints, it will be discarded. More...
 
int skeleton_minimum_allowed_camera = -1
 If a skeleton was detected in less than skeleton_minimum_allowed_camera cameras, it will be discarded. More...
 

Detailed Description

Structure containing a set of runtime parameters for the body tracking module.

The default constructor sets all parameters to their default settings.

Note
Parameters can be adjusted by the user.

Variables

◆ detection_confidence_threshold

float detection_confidence_threshold = 20

Confidence threshold.

From 1 to 100, with 1 meaning a low threshold, more uncertain objects and 99 very few but very precise objects.
Default: 20.f

Note
If the scene contains a lot of objects, increasing the confidence can slightly speed up the process, since every object instance is tracked.

◆ minimum_keypoints_threshold

int minimum_keypoints_threshold = 0

Minimum threshold for the keypoints.

The ZED SDK will only output the keypoints of the skeletons with threshold greater than this value.
Default: 0

Note
It is useful, for example, to remove unstable fitting results when a skeleton is partially occluded.

◆ skeleton_smoothing

float skeleton_smoothing = 0.f

Control of the smoothing of the fitted fused skeleton.

It is ranged from 0 (low smoothing) and 1 (high smoothing).

◆ skeleton_minimum_allowed_keypoints

int skeleton_minimum_allowed_keypoints = -1

If the fused skeleton has less than skeleton_minimum_allowed_keypoints keypoints, it will be discarded.

◆ skeleton_minimum_allowed_camera

int skeleton_minimum_allowed_camera = -1

If a skeleton was detected in less than skeleton_minimum_allowed_camera cameras, it will be discarded.