Classes | |
struct | BatchParameters |
sets batch trajectory parameters The default constructor sets all parameters to their default settings. Parameters can be user adjusted. More... | |
struct | ObjectDetectionParameters |
Sets the object detection parameters. More... | |
struct | ObjectDetectionRuntimeParameters |
Sets the object detection runtime parameters. More... | |
struct | ObjectData |
Object data structure directly from the SDK. Represents a single object detection. More... | |
struct | CustomBoxObjectData |
Container to store the externally detected objects. The objects can be ingested using IngestCustomBoxObjects() function to extract 3D information and tracking over time. More... | |
struct | Objects |
Object Scene data directly from the ZED SDK. Represents all detections given during a single image frame. Contains the number of object in the scene and the objectData structure for each object. Since the data is transmitted from C++ to C#, the size of the structure must be constant. Therefore, there is a limitation of 200 (MAX_OBJECT constant) objects in the image. More... | |
class | ObjectsBatch |
Contains batched data of a detected object More... | |
Enumerations | |
enum class | BODY_FORMAT |
Lists of supported skeleton body model More... | |
enum class | OBJECT_CLASS |
Lists available object class More... | |
enum class | OBJECT_SUBCLASS |
Lists available object subclass. More... | |
enum class | OBJECT_TRACKING_STATE |
Tracking state of an individual object. More... | |
enum class | OBJECT_ACTION_STATE |
Lists available object action state. More... | |
enum class | DETECTION_MODEL |
List available models for detection More... | |
enum class | BODY_PARTS |
semantic and order of human body keypoints. More... | |
enum class | BODY_PARTS_POSE_34 |
ssemantic of human body parts and order keypoints for BODY_FORMAT.POSE_34. More... | |
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Tracking state of an individual object.
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List available models for detection
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ssemantic of human body parts and order keypoints for BODY_FORMAT.POSE_34.