The ZED SDK allows you to add depth and motion sensing to your application. Available as a standalone installer, the ZED SDK includes applications, tools and sample projects with source code.
For older releases and changelog, see the ZED SDK release archive.
Mar 29, 2017
The ZED SDK 2.0 release includes a major update of the SDK, Positional Tracking module and Unity plugin. It also introduces a new Spatial Mapping module and support for Jetson TX2.
InitParams::reqBuffersCountLinux.RAW compression.STANDARD mode and reduced aliasing.Pose, Translation, Orientation, Rotation and Transform classes that provide better and finer control over the API.TrackingParameters class. Use default parameters for optimal results.sl::Mesh class to store polygonal meshes.enableSpatialMapping() starts Spatial Mapping.requestMeshAsync(), getMeshRequestStatusAsync(), retrieveMeshAsync() request and retrieve the mesh that is being created. These functions are asynchronous and designed for real-time mesh extraction.extractWholeMesh() extracts the current mesh synchronously. This function is designed to extract the whole mesh at the end of a mapping session.disableSpatialMapping() stops Spatial Mapping.sl::Mat class simplifies CPU and GPU memory management.Mat::updateCPUfromGPU() and Mat::updateGPUfromCPU().cv::Mat is now available using Mat::toCVMat().Mat::getPtr().Camera constructor and open()/close() functions.std::string to sl::String, based on const char* to allow Debug build under Windows.COORDINATE_SYSTEM "LEFT_HANDED_Z_UP".