This is the complete list of members for Mesh, including all inherited members.
| applyTexture(MESH_TEXTURE_FORMAT texture_format=MESH_TEXTURE_RGB) | Mesh | |
| chunkList typedef | Mesh | |
| chunks | Mesh | |
| clear() | Mesh | |
| filter(MeshFilterParameters mesh_filter_params=MeshFilterParameters(), bool update_chunk_only=false) | Mesh | |
| getBoundaries() | Mesh | |
| getGravityEstimate() | Mesh | |
| getNumberOfTriangles() | Mesh | |
| getSurroundingList(Transform camera_pose, float radius) | Mesh | |
| getVisibleList(Transform camera_pose) | Mesh | |
| load(String filename, bool update_chunk_only=false) | Mesh | |
| mergeChunks(int faces_per_chunk) | Mesh | |
| Mesh() | Mesh | |
| normals | Mesh | |
| operator[](int index) | Mesh | |
| save(String filename, MESH_FILE_FORMAT type=MESH_FILE_OBJ, chunkList IDs=chunkList(0)) | Mesh | |
| texture | Mesh | |
| triangles | Mesh | |
| updateMeshFromChunkList(chunkList IDs=chunkList(0)) | Mesh | |
| uv | Mesh | |
| vertices | Mesh | |
| ~Mesh() | Mesh |