This is the complete list of members for Mesh, including all inherited members.
| __getitem__(self, x) | Mesh | |
| apply_texture(self, texture_format=MESH_TEXTURE_FORMAT.RGB) | Mesh | |
| chunks(self) | Mesh | |
| clear(self) | Mesh | |
| colors(self) | Mesh | |
| filter(self, params=MeshFilterParameters(), update_chunk_only=False) | Mesh | |
| get_boundaries(self) | Mesh | |
| get_gravity_estimate(self) | Mesh | |
| get_number_of_triangles(self) | Mesh | |
| get_surrounding_list(self, Transform camera_pose, float radius) | Mesh | |
| get_visible_list(self, Transform camera_pose) | Mesh | |
| load(self, str filename, update_mesh=False) | Mesh | |
| merge_chunks(self, int faces_per_chunk) | Mesh | |
| normals(self) | Mesh | |
| save(self, str filename, typeMesh=MESH_FILE_FORMAT.OBJ, id=[]) | Mesh | |
| texture(self) | Mesh | |
| triangles(self) | Mesh | |
| update_mesh_from_chunklist(self, id=[]) | Mesh | |
| uv(self) | Mesh | |
| vertices(self) | Mesh |