Vector4< T > Member List

This is the complete list of members for Vector4< T >, including all inherited members.

distance(const Vector4< T > &a, const Vector4< T > &b)Vector4< T >inlinestatic
dot(const Vector4< T > &a, const Vector4< T > &b)Vector4< T >inlinestatic
norm()Vector4< T >inline
operator*(const Vector4< T > &a, T b)Vector4< T >friend
operator*(T a, const Vector4< T > &b)Vector4< T >friend
operator*(const Vector4< T > &a, const Vector4< T > &b)Vector4< T >friend
operator*(const Vector4< T > &a, const Matrix4f &b)Vector4< T >friend
operator*=(Vector4< T > &itself, T d)Vector4< T >friend
operator*=(Vector4< T > &itself, const Vector4< T > &b)Vector4< T >friend
operator*=(Vector4< T > &itself, const Matrix4f &b)Vector4< T >friend
operator+(const Vector4< T > &a, const Vector4< T > &b)Vector4< T >friend
operator+=(Vector4< T > &itself, T d)Vector4< T >friend
operator+=(Vector4< T > &itself, const Vector4< T > &b)Vector4< T >friend
operator-(const Vector4< T > &b)Vector4< T >friend
operator-(const Vector4< T > &a, const Vector4< T > &b)Vector4< T >friend
operator-=(Vector4< T > &itself, T d)Vector4< T >friend
operator-=(Vector4< T > &itself, const Vector4< T > &b)Vector4< T >friend
operator/(const Vector4< T > &a, T b)Vector4< T >friend
operator/(const Vector4< T > &a, const Vector4< T > &b)Vector4< T >friend
operator/=(Vector4< T > &itself, T d)Vector4< T >friend
operator/=(Vector4< T > &itself, const Vector4< T > &b)Vector4< T >friend
operator=(const Vector3< T > &other)Vector4< T >inline
operator[](int i)Vector4< T >inline
operator[](int i) constVector4< T >inline
ptr() constVector4< T >inline
setValues(const T *b)Vector4< T >inline
size() constVector4< T >inline
square()Vector4< T >inline
sum()Vector4< T >inline
Vector4()Vector4< T >inline
Vector4(const T &t)Vector4< T >inline
Vector4(const T *tp)Vector4< T >inline
Vector4(const T v0, const T v1, const T v2, const T v3)Vector4< T >inline
Vector4(const Vector4< T > &v)Vector4< T >inline
Vector4(const Vector4< T > &v, const T d)Vector4< T >inline
Vector4(const Vector3< T > &v, const T d=0)Vector4< T >inline