This is the complete list of members for Transform, including all inherited members.
| getEulerAngles(bool radian=true) const | Transform | |
| getInfos() const | Matrix4f | |
| getOrientation() const | Transform | |
| getRotationMatrix() const | Transform | |
| getRotationVector() const | Transform | |
| getTranslation() const | Transform | |
| identity() | Matrix4f | static |
| inverse() | Matrix4f | |
| inverse(const Matrix4f &mat) | Matrix4f | static |
| Matrix4f() | Matrix4f | |
| Matrix4f(float data[]) | Matrix4f | |
| Matrix4f(const Matrix4f &mat) | Matrix4f | |
| Matrix4f(Matrix4f &&mat) noexcept | Matrix4f | |
| matrix_name | Matrix4f | |
| operator!=(const Matrix4f &mat) const | Matrix4f | |
| operator()(int const u, int const v) | Matrix4f | |
| operator()(int const u, int const v) const | Matrix4f | |
| operator*(const Matrix4f &mat) const | Matrix4f | |
| operator*(const Vector4< float > &vect) const | Matrix4f | |
| operator*(const float &scalar) const | Matrix4f | |
| operator+(const Matrix4f &mat) const | Matrix4f | |
| operator+(const float &scalar) const | Matrix4f | |
| operator-(const Matrix4f &mat) const | Matrix4f | |
| operator-(const float &scalar) const | Matrix4f | |
| operator=(const Transform &motion) | Transform | |
| operator=(Transform &&motion) noexcept | Transform | |
| operator=(const Matrix4f &mat) | Transform | |
| sl::Matrix4f::operator=(Matrix4f &&mat) noexcept | Matrix4f | |
| operator==(const Matrix4f &mat) const | Matrix4f | |
| setEulerAngles(const float3 &euler_angles, bool radian=true) | Transform | |
| setIdentity() | Matrix4f | |
| setOrientation(const Orientation &orientation) | Transform | |
| setRotationMatrix(const Rotation &rotation) | Transform | |
| setRotationVector(const float3 &vec_rot) | Transform | |
| setSubMatrix3f(Matrix3f input, int row=0, int column=0) | Matrix4f | |
| setSubVector3f(Vector3< float > input, int column=3) | Matrix4f | |
| setSubVector4f(Vector4< float > input, int column=3) | Matrix4f | |
| setTranslation(const Translation &translation) | Transform | |
| setZeros() | Matrix4f | |
| Transform() | Transform | |
| Transform(const Transform &motion) | Transform | |
| Transform(const Matrix4f &mat) | Transform | |
| Transform(const Rotation &rotation, const Translation &translation) | Transform | |
| Transform(const Orientation &orientation, const Translation &translation) | Transform | |
| Transform(Transform &&motion) noexcept | Transform | |
| transpose() | Matrix4f | |
| transpose(const Matrix4f &mat) | Matrix4f | static |
| zeros() | Matrix4f | static |
| ~Matrix4f()=default | Matrix4f | virtual |
| ~Transform()=default | Transform | virtual |