Introduced new import settings that improves the AR experience. Most notably MSAA x4 and Linear color space are now enabled by default when importing the package.
Updated camera saturation and contrast settings in ZED_Rig_Stereo prefab to improve stereo pass-through in HTC Vive. This compensates the Vive's display brightness and makes real-world images more realistic.
The camera can now be reconnected at runtime if disconnected.
Added runtime configuration of ZEDManager parameters.
Moved scanned meshes, SVOs, greenscreen configuration files and .area files to /Assets/ folder by default rather than in the root project folder. This makes them accessible in the Project tab of Unity.
Introduced multiple HitTest support functions to simplify collisions between real and virtual objects when no spatial mapping is involved (beta).
Introduced ZEDPlaneDetectionManager.cs script to detect horizontal and vertical planes in a scene. ZEDPlaneDetectionManager inherits from MonoBehavior and must be used to have access to plane detection in Unity Scene.
Introduced DetectPlaneAtHit() function to get the plane detected at a user-specified screen position.
Introduced DetectFloorPlane() function to get the floor plane in the image.
Introduced ZEDPlaneGameObject.cs to store the plane information such as its position, rotation, boundaries, etc. It also creates a GameObject representation of the plane that supports collisions and rendering.
Introduced ZEDPlaneRenderer.cs script to display the planes detected in a scene by ZEDPlaneDetectionManager.
Renamed getDepthAt*() and getDistanceAt*() support functions to getForwardDistanceAt*() and getEuclideanDistanceAt*() for a better understanding.
Fixed bug with normals transformation to world frame that could lead to unstable object placement results.
Fixed incorrect report of bandwidth issue when using 1080p and 2K resolutions.
Fixed bug with the depth occlusion option in ZEDManager that could only be changed at runtime and applied to the left eye in stereo mode.
Fixed the camera stream not properly closing if ZEDManager was disabled or destroyed when stopping a scene. This would result in problems reconnecting to the camera unless the device is unplugged and reconnected.
Removed the rendering planes of ZED_Rig_Stereo prefab from the scene view when it is not played.
Fixed bug causing the loading screen to be heavily pixelated in stereo mode.
Fixed bug that would make error messages flash during camera loading.
Fixed alerts about missing motion sensor during camera loading.
Updated broken prefab references in Spatial Mapping sample and prefabs.
Updated error message when a scene is started without the ZED SDK installed.
Removed missing SDK window popup when play/pause is pressed. This window now only shows up when Unity is started.
Fixed broken pause button in ZEDSVOManager.
Specifying an invalid .area file for spatial memory no longer causes tracking to be disabled. The invalid file is now ignored.
Fixed directional light on Object Placement scene.
Updated lighting, animations and navigation of ZomBunny prefab to make it appear more realistic.
PlaceOnScreen.cs (Object Placement) now instantiates new objects on click rather than moving the pre-existing object.
Updated Oculus Package detection ("OVR" is now "Oculus") in ZEDOculusControllerManager.cs.
Build AR/MR applications with the ZED Plugin for Unity. Make sure to check the plugin documentation to get started.