3.6.5
2022-01-17
ZED SDK 3.6 introduces a major improvement in the Object detection module, custom detector inputs can be ingested into the SDK to have 3D detection and tracking from 2D bounding box. A new model that detects the person heads for improve accuracy in crowded environments. It now also supports ZED2/2i and ZED Mini.
This release adds support for the newer CUDA 11 minor versions, the CUDA 11 installer can be used for all CUDA 11 versions : 11.0(*), 11.1, 11.2, 11.3, 11.4, 11.5 (from 3.6.2). TensorRT library for the AI module has been updated to 8, the ReID feature is now supported for all platforms. JetPack 4.6 is now supported. Python 3.9 and 3.10 are now supported (from 3.6.3)
Finally, It also adds new skeleton format, allowing the user to get the local keypoint orientation and position (relative to its parent's coordinate frame) when body fitting is enabled. This is useful to simplify avatar animation using software like Unity or Unreal for example.
Added function sl::Camera::ingestCustomBoxObjects to extract 3D data and perform tracking of custom 3D bounding boxes.
Added a new detection mode sl::DETECTION_MODEL::PERSON_HEAD_BOX for person head detection and tracking.
Added new skeleton format sl::BODY_FORMAT::POSE_34
For older releases and changelog, see the ZED SDK release archive.
The ZED SDK allows you to add depth, motion sensing and spatial AI to your application. Available as a standalone installer, it includes applications, tools and sample projects with source code. Please check out our GitHub page and SDK documentation for additional resources.
These versions are too old and no longer fully supported, the AI module is not available for these platforms.
Build applications with ZED and your favorite tools and languages using these integrations. View all integrations
ZED World is a standalone application that allows you to experience mixed reality with stereo pass-through in VR headsets. Requires ZED Mini, Oculus Rift or HTC Vive.